
Objective
Bridge the gap between user common playing behaviours and established game mechanics
Align the business needs along with the overall gaming experience
Design complementary to the visual style UI supporting and enhancing the general game feeling.
The working process
Research
Discovering popular mobile racing games mechanics, visual style, general impression, commercial aspect and business input.
Ideation
Dissecting mobile racing games UI in order to discover the UX solutions in more precise spotting UX problems and space for improvement.
Brainstorming the new UX solutions.
Design
Making design statements out of the insights gained, wireframing and gaming flow in order to showcase the solutions.
Researching the new lore and style. Setting the visual hierarchy (by size and color contrast) of the UI components based on the UX flow solutions.
Working on visual style in more detail, simultaniously evaluating the solutions by user testing.
Establishing the design system
Home (map)
The home screen suggests to choose a gaming mission and start playing right away. The navigation is designed with tabs which lead to arsenal, weapon upgrades, crafting and equipment

Equipment
This is the case when the team desided to tackle the game mechanics on UX request. Innitially the equipment slots could contain any type of equipment: armour, weapons, additional items, boosts. This made the flow overwhelming for player to navigate, so we simplified the flow making slots specific to a particular type of items.

The screen design was the most challenging in designing game UX flows, check out the screen flows and actions in Figma file

Here player can buy items right away for their setup. However, if there’s not adequate resources, a modal offers to proceed to shop to buy extra.
Arsenal
A screen where player is able to preview items, check the unlocked ones, check for upgrades, purchase and sell




Crafting
This is where player can craft unique items from components claimed on levels throughout the gameplay.

Upgrades
Depending on class weapons have stated components which are available for upgrade on level ups. Here player is to increase weapon parameters by upgrading its components


Shop
A place where players donate for in-game currency purchase.

HUD



Win screen, mission rewards


Level up

Check more screens, states and game flows in Figma file